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The Scenario That Nearly Ended the Tuesday Group
July 14, 2026 · by Nolan Mercer
This is a slightly more dramatic title than the story probably earns, but it’s honestly how it felt at the time, so I’m keeping it. We were maybe thirty scenarios into a long cooperative campaign, invested enough that losing a run meant losing real hours, and we hit a scenario that turned out to be badly tuned for our specific character combination in a way none of us figured out until we were two hours in and already committed.
The short version: an escort-style mission with a hard timer, our party built around slow setup and big late-game payoffs, exactly the wrong shape for a scenario that punished anything but immediate aggression. We lost. Not a close loss either, a real rout, the kind where the last twenty minutes are just watching the clock run out on a situation that was already unrecoverable, playing it out anyway because nobody wanted to be the one to say let’s just stop.
What actually got tense wasn’t the loss itself, losses happen, it was the disagreement after about whose fault the build was. I’d pushed for the slow-setup strategy a few sessions back and defended it hard when Marcus raised doubts about it early on. Priya thought we should have adapted mid-campaign once the pattern of scenario types became clear. Dave mostly wanted everyone to stop assigning blame and just plan the retry, which in hindsight was the correct instinct, but at ten-thirty on a Tuesday after a three-hour loss nobody was in the mood to hear it gracefully.
I remember the car ride home being quieter than usual, and I remember actually wondering, not dramatically, just as a real thought, whether this was the session where the group started fraying the way groups eventually do. Six years is a long time for four adults with different schedules and different tolerances for losing to keep showing up to the same garage every week without something eventually giving.
It didn’t fray. We came back the next Tuesday, retried the scenario with a rebuilt strategy that Priya mostly designed, won it clean in under ninety minutes, and nobody brought up the argument again, not out of avoidance, it just genuinely stopped mattering once we’d fixed the actual problem instead of relitigating who caused it. I think that’s the real lesson, if there is one: the fight wasn’t really about the build, it was about the accumulated frustration of a bad night looking for somewhere to land, and the fastest way through it turned out to be doing the thing Dave said from the start, which was to stop arguing and go fix it.
Group’s still going. Same four people, mostly. I still think about that car ride sometimes when a session goes badly now, as a reminder that it’s usually not as close to the edge as it feels at ten-thirty on a Tuesday.